﻿using UnityEngine;
using System.Collections;
using Engine.Entities.Character;

namespace FrenzyIsland.Utils
{

    public class ResourceManager
    {

        internal static string NameSpriteGender(GenderEnum gender)
        {
            switch (gender)
            {
                case GenderEnum.Male:   return "character-male";
                case GenderEnum.Female: return "character-female";
            }
            return "character-male";
        }
    }
}


